Will people be able to visit the new zones added to the old world such as Uldum or Mount Hyjal? TC: Well, obviously those zones have been patched to players. They won't be available until players can level up. What we've done is kind of early stages.. But we're not gonna be surprised when players find a way to get in. Ultimately what matters is that they can't actually do any of the quests until they're Cataclysm account enabled. Recent Threads from MMO-Champion. Easier mythic dungeons? PTR Discussion 7.0.3 - US; Patch 6.2.4 PTR Bug Report - US; PTR Discussion - US; PTR Discussion 6.2. Date Forum Author; 1: Azeroth. Release type Status Date Game version Filename Downloads; Name Release type Status. Bartender4-4.6.11-3-g9a59e48-nolib.zip 25: 4.6.11-2-g7213206: Alpha. MMO-Champion Keep ahead with the champions of WoW coverage. Release type Status Date Game version Filename Downloads; 4.3.1. Sep 01, 2016: 7.0.3; SpartanUI-4.3.1-Release-4-gc406216.zip 56,046: 4.3.1-Release-3. MMO-Champion Keep ahead with the champions of WoW. What about things like the professions updates, Archaeology, Pv. P changes and the guild leveling system? Are those all features of Cataclysm or can players expect any of those in The Shattering? TC: Those features are all part of Cataclysm. How about race and faction changes? Will I be able to change my Mage from Human to Dwarf right whne it comes out? Or will we have to wait a certain period of time before the new race options become available? TC: They'll be able to do that right away. So for any of the combos that are available, we currently expect players to be able to do the race change into those as soon as The Shattering happens. The revamp of Azeroth was an insane amount of work and the results look amazing. Are you happy with the final result and what do you think are the zones players should definitely check after the release of the patch? TC: Definitely happy with the results. It's been a long time coming for sure. Legion’s first content patch, Return to Karazhan, announced WoW’s new expansion. Karazhan,' as ripped from the stream by MMO Champion. I'm really proud of what the team's been able to accomplish. I think an absolute must for zones to check out would be like.. Westfall, Stonetalon, Silverpine. Those are some of my personal favorites, and I'm sure players will decide for themselves what they think are the coolest. But I really dig those myself. Are there any quests that stand out to you as something really awesome players must experience? Free Spec Swapping and Restricted in WoW Legion: 3: Queen Sylvanas Has Arrived! 4: Blizzard Will Talk With Nostalrius Team This June: 5. White Thighs and Sexy Hips in WoW; Patch 4.1 Zul'Aman Preview; Patch 4.1 Daily Quests; WoW Patch 4.2 Preview: The Firelands; Rise of the Zandalari Trailer. Release type Status Date Game version Filename Downloads; Auctionator 4.0.13. Version 3.2.4: Release: Normal: Jun 24, 2015. MMO-Champion Keep ahead with the champions of WoW coverage. TC: Just the storylines as a whole in those zones that I mentioned. Things like what it means to be Horde in Stonetalon, stuff like that. There's also uncovering everything that's happening in Westfall. It's all really good stuff. That's why I say those zones in general, more from a combination of gameplay and visuals rather than just a visual standpoint. During Blizzcon 2. Worgen and Goblin's, but only made a few tweaks in the end. Is there any reason why you changed your mind? Patch 7.0.3 Hotfixes - September 15. Originally Posted by MMO-Champion. Digital copy of World of Warcraft – Start your own adventure in Azeroth—or ask a friend to join you on your journey. MMO-Champion and WoW Joystiq both confirm that the world has been sundered by Deathwing and it even comes with that beautiful new login screen. WoW Cataclysm: The Shattering (Patch 4.0.3a). TC: Well, I mean the racials are extremely dicey to change. It's very difficult to change those without creating far- reaching problems in the game. They're like a multiplier on the class stuff. So I think we tend to be a little more conservative with changing, where with class stuff where we're pretty aggressive about making significant changes. Interestingly I think the racials are something that a lot of players are comfortable with and get used to over time. We've managed to contain them to be pretty small, and I definitely have fears that if we go and do a big overhaul that we would actually turn them into more than they really need to be, and cause problems for the game in doing so. While I definitely can't say racials are perfect as they are now - - they're not perfect - - I feel like they're at a level where considering all the balance difficulties in Cataclysm going into the game, in 2. I think that in some ways we were tackling too many balance problems and fundamental changes at the same time. I don't think an overhaul to racials is something we could add to that mix. You announced during Blizzcon that new enhanced maps would be added to the game and would include the loot and abilities lists. Don't you think it removes an interesting part of raiding where people actually learn the encounters? TC: It is a feature we're interested in, and it's something we'll be actively working on. The idea is that when you look at your dungeon map you would see a listing of the bosses in there. Right now you can kind of see the skulls for where the bosses are, but you'll get a lot more information on them. You'll be able to mouse over them.. Should we expect an epic ending to the pre- Cataclysm event and elemental invasions? TC: The culmination, we're already at the final stage of the event that builds up to The Shattering. And that's really what the transition is for players, that players will play through this event that's building up and then at some point.. That's suppose to be what happened while you were asleep. Conceptually, this is what just happened while you weren't controlling your character. That being said, where will players be when they log in? I know in beta it sent people to either the outside of Orgrimmar or the outside of Stormwind. Have you guys finalized where people are going to actually log in? TC: Yeah they'll log in alive at the nearest graveyard of the zone they were at. So let's say they were in the middle of Arathi Highlands, they would be standing wherever the nearest graveyard is to where they were logged out at. So they're not like falling through the air to their deaths when they log in. How exactly will The Shattering transition over into Cataclysm on the 7th? Is 4. 0. 3a going to set it up so players will go seamlessly from Wrath to Cataclysm at midnight, or will you still need to restart the realms? TC: Yeah, when we launch on December 7th that will be very seamless, and that's designed to not require server downtime. That will be more like it was with Burning Crusade and Lich King, at the stroke of midnight.. The Tirion Fordring quest series in Eastern Plaguelands, as an example. TC: Yeah, I mean that's definitely an example of a really cool quest line. There are also things about, you know, some of the new zones are amazing and unquestionably better. Westfall, it's definitely nostalgia in the old Defias Brotherhood. So, I think that for sure in a couple years, or even in a year we'll have the nostalgia of 'Oh I miss some of this old content.'That's inevitable, even if the new stuff is.. I guess, objectively better. What are your thoughts on Death Knight design in 4. Many DKs in the beta seem to feel they are in poor shape and desperately need more work. An example being Frost going relatively untouched after the tree downsizing. TC: Interestingly we did the Best Buy developer chat, and it's funny because I could swear I saw a comment from all of the classes that felt they definitely needed more work and were not up to par with the other classes. In a lot of ways that's kind of the nature of it. Things are changing, and there's no doubt in my mind that some specs come out below where we want them to be. But I can't say for sure which ones those are. We need more data before we really know. The reality is the set we have from beta inevitably is very limited in a lot of ways. What we're saying about balance will be very different two months from now, than right now. Even with some of those, some of these claims are going to prove to be true, but we can't necessarily chase every single one of these claims because a lot of them will be completely wrong. Speaking to Death Knights in particular, I know that both the Unholy and Frost trees are things the guys have been looking into and trying to make them about right. But I think they might be closer than people give them credit for. Do you feel that recent reductions to self healing (in beta) for DKs, Shadow Priests, and Affliction Warlocks takes away a certain appeal from these classes? For a lot of players having a certain level of self sufficiency is a major draw to play these specs and in Cataclysm that facet of these classes has been seriously diminished. TC: That's definitely very deliberate. Through a good chunk of the end of beta, for the last couple months, self healing in beta was really out of control. That goes beyond just the specs that you mentioned. Obviously there's like Rogues with Recuperate, Warrior Second Wind kind of stuff. Some of that spills over into in Pv. E, some does not, but in large part I'd say a lot of the self healing stuff generally was ok in Pv. E but it tended to be a significant problem in Pv. P. And this is whether you're talking about battlegrounds, or arenas, or dueling or whatever. So a lot of that stuff was stuff that we deliberately started to reign under control. Some of that is a side effect of the fact that a lot of the mechanics for healing have changed. Healing has, in a sense, become less powerful than it was before. That inherently made all the self healing stuff seem more powerful. Especially when you compound that with a lot of the self healing stuff is done as a percentage of the health bar. And we kept increasing the health players got at 8. Renew and stuff like that. In 4. 0. 1, and 4. Arcane Mages become kind of a one- button- wonder with Arcane Blast. Is there anything in The Shattering that you're going to try to do to address that? TC: I feel like for the most part it addresses itself as you go up to level 8. A lot of that is due to the way the mana pools are structured at 8. I guess the interesting gameplay for Arcane in terms of managing your mana pool didn't really happen at level 8. At 8. 5 it pretty dramatically changes how the gameplay works out. You really have to manage your Arcane Blast otherwise it will drain you quickly and then you're just kind of done. So the idea is how much you Arcane Blast, or kind of cool off your stack with an Arcane Missiles or Arcane Barrage.- -Kody Note: At this point we were out of questions thanks to the Best Buy developer chat answering most of what we had, so I tried to come up with more based on the 4. I didn't want to ask questions already answered just for the sake of article size, where possible. With the new talent system, do you see this finally being the death of the ? Hybrids can't really support all roles sufficiently anymore with a single spec. TC: I don't think it's as much of a philosophical decision, as it is.. The amount of health you can fill with a direct heal. So that has a direct consequence on how much of a health pool they're able to heal with one spell. Champion - World of Warcraft News and Raiding Strategies. A new level of difficulty and rewards is coming soon to Legion’s dungeons, and we’ve got a quick primer for you. As in Warlords of Draenor, Legion dungeons come in three primary levels of difficulty and rewards: Normal, Heroic, and Mythic. Both Heroic and Mythic difficulties are only available to players at level 1. Mythic difficulty via the Dungeon Finder. Keys of Stone. Starting on September 2. Mythic dungeon each week, you’ll be rewarded with a Mythic Keystone for a specific dungeon, chosen randomly from among all Mythic dungeons to which you have access. Your very first Keystone will enable access to Mythic Level 2, offering both increased difficulty and rewards. We Move Swiftly. To activate your Mythic Keystone, assemble a team of five stalwart heroes, venture to the specified Mythic dungeon, and place the Keystone into the Font of Power just inside. If you don’t interact with the Font, the dungeon will operate in its default Mythic state. When players activate a Mythic Keystone, a timer begins counting down, and the group has a fixed amount of time to defeat the dungeon’s bosses and a majority of the other enemy forces within the dungeon. Players who are familiar with Challenge Mode dungeons will find that this timer is quite forgiving—its purpose is not to encourage speed runs, but rather to provide a gauge for a well- executed run. Whether or not you beat the time, a chest containing a couple of pieces of loot awaits you at the end of your run. If you successfully beat the time, your Keystone will be upgraded to a higher level and attuned to a new random dungeon. If you don’t beat the time, your Mythic Keystone is “depleted.” A depleted Keystone can be used to try to beat the timer in the hopes of getting a fresh upgraded Keystone, but runs started with a depleted Keystone will not award loot. Increasing Challenges. With each increasing level of Mythic difficulty, the health and damage of enemies will increase. In addition, at Levels 4, 7, and 1. Example Keystone modifiers include: Raging—Non- boss enemies enrage at 3. Bolstering—When any non- boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 2. Skittish—Enemies pay far less attention to threat generated by tanks. Volcanic—While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players. The base item level of these rewards starts at item level 8. Mythic Level 2, and goes all the way up to item level 8. Mythic Level 1. 0. Please note: the end- of- dungeon reward quality will be capped at a base item level of 8. Mythic raids have opened the following week. Like most end- game loot in Legion, these items also have a chance to be Warforged or Titanforged, allowing them to potentially scale all the way up to item level 8. After completing any Mythic Keystone dungeon within the time limit (whether using your own Keystone or someone else’s), a reward chest will be available in your Class Hall the following week. That chest contains a guaranteed piece of gear with a power level reflecting the highest Mythic level you completed during the prior week, up to a maximum of item level 8. Mythic Level 1. 0 clear. It will also contain a new Mythic Keystone for you, which allows you to jump right back into your weekly Mythic dungeon adventures. Get Ready. Mythic Keystones will start dropping on September 2.
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